

I made my race to be egalitarian, materialist, xenophiles, who are beacons of liberty with an efficient bureaucracy. This means that you can customise your race to play just about any way you want, do you want to be a pacifist xenophobic race, sure, or a gestalt conscience, have at, or militant spiritualist, I mean it is a bit on the nose but the option is there. The first thing that you see when setting up a game is just how many options you get when creating a race to play with (and indeed you can just use one of the pre-made ones which I do recommend for your first time). One of the areas where Stellaris shines is in all the small details, like the make up of the Sol System. This means that everyone is moving and acting at the same time, instead of one by one, which makes it all a bit frantic, until you remember that you can pause. Now, what does that all mean well, it is a 4X strategy game which means it is an empire building game based on the mechanics to “explore, expand, exploit, and exterminate” and unlike many within the genre like Civilization, it is real time rather than playing turn by turn. So to set the scene, Stellaris is if you want a technical description is a real-time 4X Sci-Fi strategy game. So now that I have played a couple of games of it, including some multiplayer, I have a better idea of the game and feel confident in my review. However, while I had picked up Stellaris back when it first came out it didn’t quite gel with me but recently I took another shot at it with the Utopia and Distant Stars DLC and found that ‘one more turn’ grove. As well as this, I am a huge sci-fi fan, so when you add a strategy game, to a space setting like Sins of a Solar Empire, Birth of the Federation, or Space Empires 3, well then you are on to a winner. Strategy games are my jam, I love building up an empire, mining all the minerals, spawning all the Overlords, launching all the nukes.

TL DR – Stepping into the storied world of 4x, Stellaris takes us into space and taps into that love of exploration among the stars … or just conquering everything you see, with deep systems that give you the kind of customisation that you need in a empire building game.
